“Progress is impossible without change, and those who cannot change their minds cannot change anything.” George Bernard Shaw

I decided to take a step into developing more of the assets and projects that I wanted to display in my portfolio, along with continuing to work on Languishing Hiraeth storyboarding. I had a vision for a certain scene, and I arranged it over and over again, but did not like the result, then one day at work I sketched out the scene that was in my head, come to find out it was an iteration of the storyboard I created originally. I went back and forth to find the differences between the ideas and scenes I kept throwing out and the ones that I drew on my lunch break at work. In reality there was not much of a difference at all, it was just the development overall of the each sequence and how much more detail than feeling was represented in each. The old one had more feeling, the new one had too much detail that took away from the story that was not needed. I went back into my storyboarding development and found that there was too much detail in a few other boards, this gave a change of pace to the way someone would view each sequence. I made some iterations to those boards. I wanted to share the old board that was done many months ago, to show the understanding that that there is no need for the finer details in a storyboard. This particular scene where Seager tells Einar that he has created a Robotic suit for him to do his work, has a much more feeling and flow that I wanted for the specific sequence. I then of course was put against a decision for the storyboarding and progress, stop and go back to make sure each flows as desired to this point, or continue on from this point and develop a new flow. It was a hard decision to make, because the audience can get lost leading up to this point in the story overall. I decided of course to make sure the flow is reached to this desired sequence then pursue on for the finishing two sequences of the short. I will say it is an stressful situation when you continuously notice a flaw that makes you have to go back to the beginning and iterate your work up to that point, but in return the deliverable will be much more unique.

Project 2 new storyboard 4-6-21 before the languish via meeting.jpg

I began to review and revisit the projects that I wanted to include in my portfolio. The progress in my work and a new found workflow overall for most of what my skillset put me in a situation that I was able to complete much more than I had originally intended to do. I gave a way to show my skillset in many ways for each portfolio asset, creating story, mood, product design and development, and many other skills that I have gained throughout my education. Before you would view for example just a table I modeled, no major description, just a modern table, whooaa!!! Yea , no, I feel the same way BORING!!! I found a way to use the best of my abilities in ways I never thought of before I started these projects. The Telecaster Guitar will be a model of its own for viewing of course, which there does not need to show that skillset for every asset, but I have added a stand and studio setup to the file in order to get a nice clean render in different angles of the model to showcase. The table I spoke of prior, was combined with my apple project, and a few other projects that I had laying in my portfolio that were itching to be displayed. This became a story in itself displaying interior design, modeling, storytelling, and many other skillsets that I possess. I have decided to go in the same direction with other projects, such as my juice/soda design, giving that a label remake, iterating the models, and giving it an environment/studio to be rendered and showcased as a product. The chess board game was pursued in the same manner, giving it the chess and checkers product development, and an environment to tell a story and to share within the product for an audience. My crash branding exercise was a great icon development, and coffee product development, that gave birth to me creating that product and showcasing it. One thing I am uncertain of is that some of my projects that I want to include in my portfolio are a bit too big for a normal quick view, and are their own project overall. For example, I revisited Biggs and the Shape of Motion (2D animation) finished the character model sheets and gathered my assets to showcase. I feel that it should be its own page such as my work that was done within the animation festival, and Eidetic Labyrinth is also within this realm. They are both big projects that were completed ambitiously that I feel they may need to be showcased but within their own page of my website. I have some other major decisions to make on what to pursue to develop Languishing Hiraeth, I will need to learn a wide range of rigging and animation in a short period of time so I will be researching that shortly, along with the decision of how much is too much in a portfolio. How many projects should I display, I understand that it is only as strong as your weakest piece, but spending too much time developing assets can be tedious, and distracting. I wonder if creating work to showcase the skillset better than it was from the middle of education is a good way to go. I look at some of my work and it needs more than a helping hand at times. For your pleasure, I will give a sneak peak into some of the developments I have pursued to make iterations to and use in my portfolio. Nothing is officially rendered and completed these are just W.I.P’s of the progress, except for Biggs and the Shape of Motion, I am proud to say that I was finally able to complete the character model sheets after a little time has passed.

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“I am complete but not finished” Steve Maraboli

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Brace yourself, fireworks are coming!